using System;
using UnityEngine;

[Serializable]
public class wins : MonoBehaviour
{
	public int wins;

	public string prefix;

	public wins()
	{
		prefix = "Wins: ";
	}

	public void Start()
	{
		wins = PlayerPrefs.GetInt("Wins");
		GetComponent<GUIText>().text = prefix + wins;
	}

	public void Main()
	{
	}
}
